Vehicle Rules

Power Counters

The power settings for the tank begin with four counters in each of the three categories (Driver, Gunner and Commander). These can be redistributed by the Operator role, down to a minimum of 0 and up to a maximum of 7.

Driver
For every power counter above 4 he gains a +10 to all operate tests made to drive the vehicle. For every power counter below 4 he recives a -10 to all operate tests made to drive the vehicle.

Gunner
Can turn the turret a number of sections up to the power counter number in the Gunner category.

Commander
For every power counter above 4 he gains a +10 to all Auspex rolls. For every power counter below 4 he recives a -10 to all Auspex rolls.

Roles

Every role except for the operator have a normal view of 360° but are subject to attacks. They may hull down so as not to get attacked but then their view is limited as per their role.

Commander
Turnable 90° view
Scan for targets (using the auspex)
Measure range
(Remember inspire rules)
Fire pintle mounted weapon.

Gunner
Turret 30° view.
12 Spots for turret (12 is straight ahead), turning 1 costs 1 power and a full action.
Shoot stuff, declare range in meters and direction.

Driver
Fixed 45° view in front, and a 90° view from sponson.
Drives the vehicle
Fire right sponson (section 12-3)

Operator
90° view from sponson.
Can see vehicle stats, can’t say the numbers.
Fuel (Start with 20 remove 1 per 10 km)
Redistribute power (Roll +10 tech-use, change according to degrees of success)
Overcharge (Roll tech-use on fail the vehicle catches on fire. If successful gain temporary power equal to the degrees of success.)
Reload main cannon
Fire left sponson (section 9-12.)

Vehicle Rules

Bones of Saint Alexandros Eooyz Eooyz